CONSTANT INT
{get_integerv_1}
:
GL_ACCUM_ALPHA_BITS = 0x00000d5b
GL_ACCUM_BLUE_BITS = 0x00000d5a
GL_ACCUM_GREEN_BITS = 0x00000d59
GL_ACCUM_RED_BITS = 0x00000d58
GL_ALPHA_BITS = 0x00000d55
GL_ALPHA_TEST_FUNC = 0x00000bc1
GL_ATTRIB_STACK_DEPTH = 0x00000bb0
GL_AUX_BUFFERS = 0x00000c00
GL_BLEND_DST = 0x00000be0
GL_BLEND_SRC = 0x00000be1
GL_BLUE_BITS = 0x00000d54
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x00000bb1
GL_COLOR_ARRAY_SIZE = 0x00008081
GL_COLOR_ARRAY_TYPE = 0x00008082
GL_COLOR_MATERIAL_FACE = 0x00000b55
GL_COLOR_MATERIAL_PARAMETER = 0x00000b56
GL_CULL_FACE_MODE = 0x00000b45
GL_CURRENT_INDEX = 0x00000b01
GL_CURRENT_RASTER_INDEX = 0x00000b05
GL_DEPTH_BITS = 0x00000d56
GL_DEPTH_FUNC = 0x00000b74
GL_DRAW_BUFFER = 0x00000c01
GL_EDGE_FLAG_ARRAY_STRIDE = 0x0000808c
GL_FOG_HINT = 0x00000c54
GL_FOG_INDEX = 0x00000b61
GL_FOG_MODE = 0x00000b65
GL_FRONT_FACE = 0x00000b46
GL_GREEN_BITS = 0x00000d53
GL_INDEX_ARRAY_STRIDE = 0x00008086
GL_INDEX_ARRAY_TYPE = 0x00008085
GL_INDEX_BITS = 0x00000d51
GL_INDEX_CLEAR_VALUE = 0x00000c20
GL_INDEX_OFFSET = 0x00000d13
GL_INDEX_SHIFT = 0x00000d12
GL_INDEX_WRITEMASK = 0x00000c21
GL_LINE_SMOOTH_HINT = 0x00000c52
GL_LINE_STIPPLE_PATTERN = 0x00000b25
GL_LINE_STIPPLE_REPEAT = 0x00000b26
GL_LIST_BASE = 0x00000b32
GL_LIST_INDEX = 0x00000b33
GL_LIST_MODE = 0x00000b30
GL_LOGIC_OP_MODE = 0x00000bf0
GL_MAP1_GRID_SEGMENTS = 0x00000dd1
GL_MATRIX_MODE = 0x00000ba0
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x00000d3b
GL_MAX_ATTRIB_STACK_DEPTH = 0x00000d35
GL_MAX_CLIP_PLANES = 0x00000d32
GL_MAX_EVAL_ORDER = 0x00000d30
GL_MAX_LIGHTS = 0x00000d31
GL_MAX_LIST_NESTING = 0x00000b31
GL_MAX_MODELVIEW_STACK_DEPTH = 0x00000d36
GL_MAX_NAME_STACK_DEPTH = 0x00000d37
GL_MAX_PIXEL_MAP_TABLE = 0x00000d34
GL_MAX_PROJECTION_STACK_DEPTH = 0x00000d38
GL_MAX_TEXTURE_SIZE = 0x00000d33
GL_MAX_TEXTURE_STACK_DEPTH = 0x00000d39
GL_MODELVIEW_STACK_DEPTH = 0x00000ba3
GL_NAME_STACK_DEPTH = 0x00000d70
GL_NORMAL_ARRAY_STRIDE = 0x0000807f
GL_NORMAL_ARRAY_TYPE = 0x0000807e
GL_PACK_ALIGNMENT = 0x00000d05
GL_PACK_ROW_LENGTH = 0x00000d02
GL_PACK_SKIP_PIXELS = 0x00000d04
GL_PACK_SKIP_ROWS = 0x00000d03
GL_PERSPECTIVE_CORRECTION_HINT = 0x00000c50
GL_PIXEL_MAP_A_TO_A_SIZE = 0x00000cb9
GL_PIXEL_MAP_B_TO_B_SIZE = 0x00000cb8
GL_PIXEL_MAP_G_TO_G_SIZE = 0x00000cb7
GL_PIXEL_MAP_I_TO_A_SIZE = 0x00000cb5
GL_PIXEL_MAP_I_TO_B_SIZE = 0x00000cb4
GL_PIXEL_MAP_I_TO_G_SIZE = 0x00000cb3
GL_PIXEL_MAP_I_TO_I_SIZE = 0x00000cb0
GL_PIXEL_MAP_I_TO_R_SIZE = 0x00000cb2
GL_PIXEL_MAP_R_TO_R_SIZE = 0x00000cb6
GL_PIXEL_MAP_S_TO_S_SIZE = 0x00000cb1
GL_POINT_SMOOTH_HINT = 0x00000c51
GL_POLYGON_SMOOTH_HINT = 0x00000c53
GL_PROJECTION_STACK_DEPTH = 0x00000ba4
GL_READ_BUFFER = 0x00000c02
GL_RED_BITS = 0x00000d52
GL_RENDER_MODE = 0x00000c40
GL_SHADE_MODEL = 0x00000b54
GL_STENCIL_BITS = 0x00000d57
GL_STENCIL_CLEAR_VALUE = 0x00000b91
GL_STENCIL_FAIL = 0x00000b94
GL_STENCIL_FUNC = 0x00000b92
GL_STENCIL_PASS_DEPTH_FAIL = 0x00000b95
GL_STENCIL_PASS_DEPTH_PASS = 0x00000b96
GL_STENCIL_REF = 0x00000b97
GL_STENCIL_VALUE_MASK = 0x00000b93
GL_STENCIL_WRITEMASK = 0x00000b98
GL_SUBPIXEL_BITS = 0x00000d50
GL_TEXTURE_COORD_ARRAY_SIZE = 0x00008088
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x0000808a
GL_TEXTURE_COORD_ARRAY_TYPE = 0x00008089
GL_TEXTURE_ENV_MODE = 0x00002200
GL_TEXTURE_STACK_DEPTH = 0x00000ba5
GL_UNPACK_ALIGNMENT = 0x00000cf5
GL_UNPACK_ROW_LENGTH = 0x00000cf2
GL_UNPACK_SKIP_PIXELS = 0x00000cf4
GL_UNPACK_SKIP_ROWS = 0x00000cf3
GL_VERTEX_ARRAY_SIZE = 0x0000807a
GL_VERTEX_ARRAY_STRIDE = 0x0000807c
GL_VERTEX_ARRAY_TYPE = 0x0000807b
.
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